PBR realistic 3D model of a fluorescent lightbulb, suitable for renders, games and architectural visualization.
Characteristics:
- Generic, not intended to look like any specific real world brand (copyright safe).
- Fully customizable glass color in Unreal, Blender and MilkShape.
- Compatible with subdivision (mesh smoothing) without changing its original format.
- Base and glass use separated materials.
- Entirely UV-mapped, with fully unwrapped UVs (non-overlapping UVs).
- Objects and materials are descriptively and uniquely named.
- Originally created with Maya LT, textured with Substance Painter.
Included formats:
- Unreal Engine (uasset), compatible with versions from 4.24 and newer, including 5.
- Blender 3.3.1.
- MilkShape 1.8.4.
- Marmoset Toolbag 3.07 Scene Bundle.
- Fbx, obj and dae (Collada) - Require adding the textures manually after you import them in your 3D editor.
Unreal Engine format specifics:
- Demo map included.
- Included one example blueprint (single-player) that suggests how to dynamically change the model characteristics (emissivity and glass color).
- Included material instances allow you to change the emissivity and colors by adjusting simple parameters.
- No third-party plugins needed.
Geometry:
- Sealed geometry (no open edges).
- No ngons (tris and quads only).
- No vertex is connected to more than 6 edges.
- Compatible with subdivision (mesh smoothing) without changing its original format.
- Total poly count is 3932 polys (3930 quads and 2 tris) and 3927 vertices.
- Unreal format (uasset) supports triangles only.
Materials and textures:
- Two materials: MatLightBulb and MatGlass.
- All textures are png, 4096 x 4096 pixels (4K textures).
- Blender, Marmoset and MilkShape formats use relative texture paths.
- PBR textures set: color (no alpha channel), directx normal map, openGL normal map, height, metalness, ambient occlusion, roughness and ORM (composite ambient occlusion (R) + roughness (G) + metalness (B)).
- Unreal format uses 3 PBR textures: color (no alpha channel), directx normal map and ORM.
- Blender format uses 5 PBR textures: color (no alpha channel), openGL normal map, ambient occlusion, metalness and roughness.
- Marmoset format uses 3 PBR textures: color (no alpha channel), openGL normal map and ORM.
- MilkShape format uses the color PBR texture only.
- Exchange formats (obj, fbx, dae): no embeded textures, so you can import them from the PBR set, in accordance to the requirements of the 3D editor you use.
Preview images:
- Preview images depict the actual model, no retouching.
- Preview Blender images are rendered with Cycles.
Units and measurement:
- Real world scale.
- Unit system is metric (centimeters).
- Full model dimensions: 4.2 cm (width) x 15.1 cm (height) x 4.2 cm (deep).
Additional notes:
- Preview images are rendered in Marmoset 3, unless otherwise informed.
- Exchange formats (fbx, obj and dae) were exported by Blender.
OBJ (OBJ, filesize: 150 KB), UASSET (UnrealEngine, filesize: 34.2 MB), TBSCENE (Marmoset Toolbag, filesize: 68.7 MB), FBX (Autodesk FBX, filesize: 69.1 MB), PNG (PNG, filesize: 138 MB), MS3D (MilkShape 3D , filesize: 2.94 MB), OTHER (Other, filesize: 2.15 MB), TEXTURES (Textures, filesize: 44.9 MB), BLEND (Blender, filesize: 21.3 MB), DAE (Collada, filesize: 218 KB)