[DESCRIPTION]
-High-detail realistic 3D model of a human male hand.-This model was manually sculpted in Zbrush from photo references, resultingin a 40M polygon mesh from which 8k displacement maps were baked forhigh-quality photo-realistic renders.
-Comes with light and dark skin color variations.
-Rigged in Maya, includes FBX with joints and also Maya file with custom controls.-Can be used for high-quality renders or inside real-time game engines.
[FEATURES]
- Contains decimated 179 930 polygon mesh in FBX, with preserved UVs
- Low polygon base meshes in 3 levels of subdivision in FBX
-Rigged subdiv0 model in FBX
-Maya scene with rigged model, with controls, material, and lighting
- Uv unwrapped with no overlapping UVs
[TEXTURES]All textures in 8192x8192 resolution:
HandLight_BaseColor.png
HandDark_BaseColor.png
Hand_Roughness.png
Hand_ScatteringColor.png
Hand_Normal.tif
Hand_Displacement.exr
[POLYCOUNT]
- Quads only
- Subdivision level 0 - 3976 quads
- Subdivision level 1 - 15904 quads
- Subdivision level 2 - 63616 quads
- Decimated - 179 930 quads
[SUPPORT]
- Please contact me with any questions or suggestions you might have
MA (Autodesk Maya, filesize: 28.8 MB), FBX (Autodesk FBX, filesize: 26.8 MB)