Modeled in Zbrush, then textured with Substance Painter and finally exported to 3Ds Max for final settings and renders.
FILES:
- Archive file containing all the files
- Max project files, 2 versions (Vray renderer and one with physical materials that doesn't need Vray)
- FBX file with all textures EMBEDED* into it
- OBJ file with the same
- All the textures for each object neatly grouped for easy workflow
- (All HD 4k textures)
NOTES:
- -If anything needs to be changed, please hit me up I would love to update it for you
- -If you want something engraved in the blade, make sure to send me a message and I can do it for you.
- -If bump maps don't auto import with the fbx model, just manually add them, it's very easy.
- -The model has been unwrapped with substance painter's new-ish auto unwrapping tool, which is really useful, but a bit messy.
- ALL MAJOR WEAPON PIECES ARE SEPPARATED FOR EASE OF EDITING
- (Blade_teeth, Staff_bones, etc..)
Enjoy :)
ABOUT THE SKELETON IMAGE*
- It is a character I made and fully modeled, all the background models are all 100% mine except the lamp.
- If you are interested in it and would like to buy it, it is full game ready with all the UW mapping done.
(Also to mention. I take requests, if you have any desire for a weapon to be made, I am your man. It will also be done much more neatly. This one at first wasn't meant to be sold)
Native Formats: MAX (Autodesk 3ds Max, filesize: 786 MB)
Exchange Formats: OBJ (OBJ, filesize: 14 MB), FBX (Autodesk FBX, filesize: 215 MB), TEXTURES (Textures, filesize: 393 MB)