Objects :
- S _RecessedLight _01 256 Vertex
- S _RecessedLight _Low _01 76 Vertex
Material(texture set)
Textures 2048/1024/512(PNG)
- T _Recessed _Light _01 _B _Color
- T _Recessed _Light _01 _W _Color
- T _Recessed _Light _01 _Emissive
- T _Recessed _Light _01 _Roughness
- T _Recessed _Light _01 _Metallic
- T _Recessed _Light _01 _Normal
- T _Recessed _Light _01 _Glossiness
3D Formats :
- UE4 Asset
- 3ds Max 2015
- FBX 2016 2013 (Please Contact for other Versions )
- OBJ (.obj, .mtl)
- Maya MA
- 3DS
- Collada (.dae)
Importing:
- Importing process is not always perfect in any cases (Because there are too many softwares with different standard for each one) so it needs to do some adjustment.
- First Copy/Paste the Textures to a folder beside the scene file . Rename the Folder to Textures
- If this did not work ... Then Copy/Paste the Textures beside the scene file . (Same Folder)
For unreal engine 4 AssetJust Copy and Paste Content Files in to the Content Folder
If you need help... please send me a message :)
MA (Autodesk Maya, filesize: 67 KB), OBJ (OBJ, filesize: 10.9 KB), FBX (Autodesk FBX, filesize: 108 KB), MAX (Autodesk 3ds Max, filesize: 864 KB), GLTF (glTF, filesize: 2.84 MB), UASSET (UnrealEngine, filesize: 1.56 MB), TEXTURES (Textures, filesize: 13.8 MB), 3DS (3D Studio, filesize: 21.1 KB), DAE (Collada, filesize: 106 KB)