PBR Game Ready
Game ready with PBR Textures UE4 Optimized - Metalness Use for PBR Real World Scale Measurements Mikk Tangent Space
Maps included 4096 x 4096 D (Diffuse) N (Normal) AO_R_M (Red Channel - Ambient Occlusion | Green Channel - Raughnes | Blue Channel - Metalic)
TGA format
Light map include
Rendered in Marmoset Toolbag
STL (Stereolithography, filesize: 84 Bytes), OBJ (OBJ, filesize: 812 KB), FBX (Autodesk FBX, filesize: 550 KB), MA (Autodesk Maya, filesize: 1 MB), 3DS (3D Studio, filesize: 324 KB)