A highly detailed game-ready eyeball lamp. This model is high-res and ready for close-up shots. It can be used for your film scenes or as a prop in your game projects. Both metallic and specular workflow textures provided. A tileable textured cable section is included in the texture where you can map your custom cables UVs to.
PBR Textures (4096x4096):
Texel Density: ~1800px/m (@ 1024x1024)
Base Color/Diffuse
ORM Packed Map (R: Occlusion, G: Roughness, M: Metallic)
Spec Map
Gloss Map
Normal Map (Direct X Format)
Emissive Map
Tri count: 16K
Lights and HDRI environment maps are not included.
BLEND (Blender, filesize: 511 KB), OBJ (OBJ, filesize: 1.1 MB), FBX (Autodesk FBX, filesize: 956 KB), GLTF (glTF, filesize: 15.9 MB), TEXTURES (Textures, filesize: 55.5 MB), OTHER (Other, filesize: 3.67 MB)