Features:
- Realistic & Game-Ready 3D Jukebox Asset
- 4 Material Variants (3 static, 1 dynamic)
- FBX and OBJ files
- Exterior and Interior Detailing (Info Decals, Dirt, Scratches, Wear, etc.)
- 1960s Song Selection Board
- Free Setup Video Guide (Materials, Importing, etc.)
- Original Maya File (Contains Vertex-Colored Models and UVs)
Technical Information:
- Model: FBX and OBJ included
- Texture Map Details: Jukebox Exterior - 2K Maps | Jukebox Interior - 1K Maps | PNG format 8bit | 14 total texture maps included: 4 base color maps, 4 normal maps (DirectX + OpenGL), 3 emissive maps, 2 OcclusionRoughnessMetalness maps (ORM), and 1 rainbow gradient
- Texture Maps Included: Base Color, Normal, OcclusionRoughnessMetalness (ORM combined, RGB channels respectively), Emissive
- Normal Map: DirectX and OpenGL included
- Material Variants: Red, Blue, and Green gradient materials (static variants) + Rainbow gradient material (dynamic, moving variant)
- Maya File Included (.mb, 2024)
I used Wurlitzer's 1015 The Bubbler (1947) Jukebox as my primary model and texture reference (substituting the Wurlitzer branding with my own faux tech conglomerate's branding I have been using for all of the hardware in my upcoming diner asset pack). Compiled minor features from other real-life jukeboxes to incorporate into the design. There are two YouTube videos listed on this page; one showcasing the creation process and the other showing how to correctly set up the asset(s) in Unreal Engine. Reach out with any questions you may have, I am happy to help!
MA (Autodesk Maya, filesize: 19.4 MB), OBJ (OBJ, filesize: 9.02 MB), FBX (Autodesk FBX, filesize: 5.81 MB), TEXTURES (Textures, filesize: 21.1 MB), OTHER (Other, filesize: 21.1 MB)