Lowpoly PBR realistic 3D model of a 60s vacuum tube radio, suitable for renders, games and real time applications.
Characteristics:
- Simple geometry, most details are done with texturing.
- Compatible with subdivision (mesh smoothing) without changing its original format.
- Radio stations dial on the left side.
- Entirely UV-mapped, with fully unwrapped UVs (non-overlapping UVs).
- Objects and materials are descriptively and uniquely named.
- Originally created with Maya LT, textured with Substance Painter.
Included formats:
- Unreal Engine (uasset), compatible with versions from 4.24 and newer, including 5.
- Blender 3.3.1.
- Marmoset Toolbag 3.07 Scene Bundle.
- Fbx, obj and dae (Collada) - Exchange formats (require adding the textures manually after you import them in your 3D editor).
Geometry:
- Sealed geometry (no openings where backfaces would be visible).
- The 4 feet and the radio are separated sealed geometries, belonging to the same object.
- All objects are compatible with subdivision (mesh smoothing) without changing their original formats.
- Total poly count is 1946 polys (quads and tris) and 1930 vertices.
- This model consists of 3 objects: Dial (629 polys), Knob (335 polys) and Radio (982 polys).
- Unreal format (uasset) consists of 3832 tris (Unreal supports triangles only).
Materials and textures:
- Only one material: MatRadio.
- All textures are 4096 x 4096 pixels (4K textures).
- Blender and Marmoset formats use relative texture paths.
- PBR textures set: color (with alpha channel), directx normal map, openGL normal map, height, metalness, ambient occlusion, roughness, opacity and ORM (composite ambient occlusion (R) + roughness (G) + metalness (B)).
- Unreal format uses 3 PBR textures: color (with alpha channel), directx normal map and ORM.
- Blender format uses 5 PBR textures: color (with alpha channel), height, ambient occlusion, metalness and roughness.
- Marmoset format uses 3 PBR textures: color (with alpha channel), opengl normal map and ORM.
- Exchange formats (obj, fbx, dae): no embeded textures, so you can import them from the PBR set, in accordance to the requirements of the 3D editor you use.
Units and measurement:
- Real world scale.
- Unit system is metric (centimeters).
- Full model dimensions: 32.0 cm (width) x 19.0 cm (height) x 25.9 cm (deep).
Additional notes:
- Preview images are rendered in Marmoset 3, unless otherwise informed.
- Blender images with Eevee renderer were captured directly from the Shading panel, on a 4K screen.
- Fbx and obj formats were exported by Maya LT. Collada (dae) format was exported by Blender.
OBJ (OBJ, filesize: 65.5 KB), TEXTURES (Textures, filesize: 46.2 MB), PNG (PNG, filesize: 83.6 MB), UASSET (UnrealEngine, filesize: 37.2 MB), TBSCENE (Marmoset Toolbag, filesize: 24.7 MB), FBX (Autodesk FBX, filesize: 24.8 MB), OTHER (Other, filesize: 3.73 MB), DAE (Collada, filesize: 96.8 KB), BLEND (Blender, filesize: 12.8 MB), GLTF (glTF, filesize: 25.3 MB)