Retro computer terminal. Realtime model with normal maps optimised for games and realtime renderers. This is original concept model.
28 tris and 1282 quads (total 1310).
Maps:
terminal_diffuse.png (4096x4096) Diffuseterminal_specular.png (4096x4096) Specularterminal_normal.png (4096x4096) Normal
Normals are baked from high poly in xNormal and thus have xNormal tangent space.
OBJ (OBJ, filesize: 6.9 MB), FBX (Autodesk FBX, filesize: 7 MB), LWO (Lightwave, filesize: 6.9 MB), MA (Autodesk Maya, filesize: 6.98 MB)