Originally created with Blender 2.91 using the Eevee renderer.
SKIN
- Realistic skin.
- Textures format in JPEG.
- All textures are 4096px²
GEOMETRY
- Only quads and tris no N-Gons.
- High definition but simple geometry.
- Subdivision control (modifier x2).
- No visible UV stretching or obvious seams.
- Model is built to real world scale.
- Units used: (m) model is 180 m tall.
- All mesh objects are editable poly with modifier stack intact.
RIG
- Full body rigged. Additional bones for anatomical distortions.
- Full facial rig controls.
SCENE
- Reading of materials in external folder.
- FBX DAE and OBJ files exported from the BLEND file.
- All preview images are rendered with Eevee.
- Product is ready to render as previews.
- The model loads without errors and ready to render.
- Model (body) positioned at the origin [000].
- Scene objects are organized by layers/Groups.
- No third-party renderer or plug-ins needed.
- All objects individually named and in appropriate layers.
- All files and functions are named descriptively and work to the expected standard.
BLEND (Blender, filesize: 93.5 MB), OBJ (OBJ, filesize: 340 KB), FBX (Autodesk FBX, filesize: 733 KB), DAE (Collada, filesize: 582 KB)