This set of workers has been rigged with a Mixamo skeleton.
The faces are rigged with morph states according to the Apple AR-kit.
Mocap data for 16 different motions varying in length between 25 and 50 seconds are included. There are also 7 face motions included. All motion data can easily be retargeted via the Character defenition and Character solver tags. Using this retargeting technique it's very easy to switch between the mocap data and the included manual rig.
Each character has several body parts laying in top of each other.
This way you can make many different combinations. Just delete the parts you don't need.
Also consider that you can optimize your character when you use the coat. As the coat covers the shirt, sweater or overall you can delete the polygons that are covered by the coat.
A special note to Max users: In the layer explorer you can find all the parts that are on top of each other.
The pack includes four characters:
two white, one black and one asian
Body parts:
Coat
One overall that can be combined with shoes.
One overall that can be combined with boots.
Helmet
Glasses
Ear protection
Shoes
Boots
Two sets of T-shirts and jeans
Sweater and jeans
Gloves
The coat and overall come with two different types of textures. One texture contains the orange/blue colors. The other texture is greyscale. This texture can be combined in multiply mode with any color.
So it's very easy to use branding colors for the clothing of the worker.
The UV layout is clean. So it's also simple to add company logo's.
Beside the overalls there are also two sets of jeans with shirts.
One colored shirt and one white shirt that can be combined in multiply mode with any color.
One shirt with a safety vest on top
One sweater and jeans with or without safety vest.
The sweater without safety vest can be changed into any color.
The helmet comes with a dirt map which can be combined with any color.
The models have been created with Cinema 4D version 2023 and are compatible with version 12+. The Characters have the regular Advanced Render materials or Redshift materials.
All objects contain quad faces only.
The body parts consist of 2500 to 2700 polygons.
The heads consist of 1626 polygons.
For close up shots the objects can be smoothed with a subdivision surface object.
The FBX and Max conversion contain all the objects and the joints with the skin weighting. IK rig with controllers has not been set up in Max yet. Also the retargeting of the mocap data has yet to be set up.
!!! UPDATED !!!
January 2023: reworked as Mixamo versions
Native | Cinema 4D 2023 | Advanced Render 3ds Max 2016 | Default Scanline Cinema 4D FBX 7.7(2019) Other Textures