Rigged Sci-Fi Combat Mech Exoskeleton Suit - Desert Skin PBR
Home Catalog Rigged Sci-Fi Combat Mech Exoskeleton Suit - Desert Skin PBR

Publication date: January 25, 2026

Rigged Sci-Fi Combat Mech Exoskeleton Suit - Desert Skin PBR

$149

License: Editorial Uses Only

author:

Cordy

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «Cordy». CGhub does not claim copyright ownership over the content used.
  • Description
  • Formats

Super realistic high detailed Rigged Sci-Fi Combat Mech Exoskeleton Suit 3D Model with high resolution textures and PBR maps.

This asset includes Sand Desert Skin textures.

This is rigged assetversion. Simple version is also available: Sci-Fi Combat Mech Exoskeleton Suit - Desert PBR

4096x4096 .png textures with super high detailed materials included!

Game ready model - can be used in game engines and realtime scenes.
Unity, Cryengine, Lumberyard, Unreal Engine etc. friendly.

Rendered with the Marmoset Toolbag 5;

Blender 5.0 version file with Cycles and EEVEE support included.

Any 3D's max version friendly;

FEATURES

- The model has NO 'doubles' vertices.

- The model has NO 'non-manifold' geometry.

- The model has NO 'N-gons'.

- NO extra plugins or .dll are needed for this model.

This is rigged model. It has high quality armature with 104 bones, weights, controllers custom shapes, constraints and limits.

- The missile model is included!
- The units of measurement during the creation process were meters.

- The scale of the model is close to the real object: 2,77 meters height.
- Clean and optimized topology is used for maximum polygon efficiency.
- Each part of the mesh can be changed, removed, separated or joined.
- The mesh has fully unwrapped UVs.
- The model consists of 4 objects, has 4 PBR materials, clear UVs, textures and maps.

TEXTURES AND MAPS


Each material includes 4096x4096 8-bit .png textures: BaseColor, Metallic, Normal (OpenGL), Roughness, AO and Emissive maps.

High quality Emissive maps can turn on and off body and head (cockpit) lights. The color of the emissive can be easily changed;

All textures, fonts and extra files are in Supporting items. There are also textures in Blender archive.
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Best regards,

Cordy

Native | Blender 5.0 | Cycles Render 2026 Cinema 4D R26 | Maxwell 2026 3ds Max 2012 | Other 2012 Maya 2026 | Maya Software 2026 Blender 3.4 | Blender Render 3,4 Maya 2017 | Arnold 5.3.1.1 Maya 2015 | V-Ray 3.2 Cinema 4D R18 | Arnold 3.2 Cinema 4D R18 | Advanced Render 3.2 3ds Max 2015 | V-Ray 5.20.23 3ds Max 2018 | Arnold 7.0 FBX glTF USDz FBX Collada Other Textures

3D Model details

  • turbosquid Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Polygons: 22083
  • Vertices: 19120
  • Geometry: Unknown
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