Originally created with Blender 2.91 using the Eevee renderer.
- Realistic skin.
- Textures format in JPEG, 4096px²
- Only quads (No tris, no N-Gons).
- High definition geometry.
- No visible UV stretching or obvious seams.
- Model is built to real world scale.
- Units used: (m) model is 180 m tall.
- All mesh objects are editable poly with modifier stack intact.
- Full body rigged. Additional bones for anatomical distortions.
- Full facial rig controls.
- Reading of materials in external folder.
- FBX, STL, DAE and OBJ files exported from the BLEND file.
- All preview images are rendered with Eevee.
- The model loads without errors and ready to render.
- Model (body) positioned at the origin [000].
- Scene objects are organized by layers/Groups.
- No third-party renderer or plug-ins needed.
- All objects individually named and in appropriate layers.
- All files and functions are named descriptively and work to the expected standard.
BLEND (Blender, filesize: 101 MB), OBJ (OBJ, filesize: 4.66 MB), FBX (Autodesk FBX, filesize: 9.41 MB), DAE (Collada, filesize: 8.59 MB), STL (Stereolithography, filesize: 5.21 MB)