Road Cone 02
------------------------------ USAGE ------------------------------------
- This model is suitable for use in PC/mobile game-development, vr/ar, advertising, design visualization, forensic presentation, etc.
--------------------------- TOPOLOGY --------------------------------
- Model consist of 1 objects total.
- No Ngons used, just Quads and Tris
- Model TOTAL:
- 2.858 tris
--------------------------- MATERIALS and TD --------------------------------
- Model use 1 texture set total:
- MI_RoadCone_500_Orange: 2600px/m (2K textures)
------------------------ TEXTURES and UV -------------------------
- Model is completely UVunwrapped. You can see all the textures and UV maps on the preview images
- Non-Overlapping method was used.
- Both Metallic/Rough and Specular/Gloss PBR workflows are available
- Additionaly mesh maps included (ao, curvature, normal_base, position, thickness, world_space_normals)
- Additionally included textures in format Unreal Engine Packed (BaseColor, NormalMap 8bit + dithering, OcclusionRoughMetallic)
-------------------------- DESCRIPTION ------------------------------
- Clear topology with no any artefacts, holes, overlapping polygons and so on
- All materials and textures are intelligently named
- PBR materials, as you can see on the preview
- No special plugin needed to open scene
- Real world scale 1:1
- Units of measurements are centimeters
BLEND (Blender, filesize: 10.1 MB), OBJ (OBJ, filesize: 50.9 KB), FBX (Autodesk FBX, filesize: 99.1 KB), GLTF (glTF, filesize: 4.15 MB), PNG (PNG, filesize: 46.1 MB), TEXTURES (Textures, filesize: 10.1 MB)