This is Qualitative 3d model Robot
Package contains Character in High Poly Resolution
--------------Highpoly Version (Description)-------
- Blender file with character in A-pose
- Highpoly version is not rigged
- This Resolution is preferably to use for keyart and rendering and in cases where you want customize/change character for further baking to gamemesh
- Subdiv modifiers are used add extra smoothness to the shapes.
This modifiers can be turned off/on
Mesh Resolution with Subd modifiers (OFF):
716,836 Polys
1,410,244 Tris
709,925 Verts
Mesh Resolution with Subd modifiers(ON):
6,936,316 Polys
13,882,990 Tris
6,809,487 Verts
- Tileable textures are used to add extra small details like subtle bump effects on materials
- All used textures are stored inside blender file, but also uploaded as separate package
- Logos are made as decal textures that are mapped to geometry patches and this patches are placed over the underneath big geometry.
- On the screenshots you might noticed small color changes in the face. I was just playing a bit with assigning different materials to the nose, eyebrows are. (black-white materials). Materials can be easily resigned, because they use box mapping method and not unique uv
------------------------------------FBX---------------------
High Poly character exported as FBX format with applied modifiers
---------------------------Blender--------------------------
Blender File with High Poly resolution Character.
Native | Blender 2.91 | Cycles Render 2.91 FBX