Robot Droid Character for Unreal and Unity Gameready
Character is made with 2 Resolutions. Highpoly and Lowpoly( Game Ready)
Blender files included
Lowpoly Character in A-pose ( Game Version)
- High details
- Highres unique textures
- Rigged
- Exported to Unreal ( migrate files). Use same standard unreal mannequin skeleton. Can handle the same animations as Unreal mannequin from marketplace.
- Exported to Unity ( unity package)
- Exported as fbx and seprated texture. Substance Painter file included
- 4x4k Highres Textures
- Professional Uv Layout
- Polys 44.612
- Verts 44.989
- Please adjust the decals and logos for your own project
Highpoly Character in A-pose
- High details
- Tiled Textures. Icons and logos are done with decals. Please photoshop/change them for your own project
- Rendered with Blender Cycles( default render)
- Character uses bevel, mirror and subdiv modifiers. Character with subdiv ca 2.5 Mio Verts / 2.5 Mio Polys, without subdiv ca 183 k verts/ 214k Polys
- *highpoly version is not rigged officially. However because there was a big interest to have highpoly rigged for unreal i did this and also exported to Unreal.
- This feature is experimental. Files for unreal are included. Please check experimental.zip
------------------------ Unreal Package ----------------------
- character in FBX format
- character mannequin skeleton
- character has the size of unreal mannequin
- textures are calibrated for unreal in TGA format
- character works with epic store mannequin animations
- please see preview rig test video i captured from unreal engine on my youtube
- Unreal migrate files for user for easy import included
------------------------ Unity Package ----------------------
- character in FBX format
- character uses Unity skeleton
- textures are calibrated for Unity in TGA format
- character works with standard Unity character animation
- Unity package export files included
------------------------ Subdivision ----------------------
- Lowpoly model is not intended for subdivition
- Highpoly model is intended for subdivision.
--------------------------Real world scale------------------------
Welcome to see my other characters by clicking on my artist name.
Have fun! :)
BLEND (Blender, filesize: 1.8 GB), BLEND (Blender, filesize: 1.8 GB), OBJ (OBJ, filesize: 848 MB), FBX (Autodesk FBX, filesize: 1.15 GB), TEXTURES (Textures, filesize: 146 MB), SPP (Substance Painter, filesize: 2.02 GB), UNITYPACKAGE (Unity 3D, filesize: 224 MB), UASSET (UnrealEngine, filesize: 3.23 GB)