Base information:
- PBR textures
- Rigged 3d model
- Low poly, but lots of details (total: 100k poly)
Model:
- FBX model
- Moving parts #1 : arms, fingers, legs, neck, head, mouth, eyes, pupils
- Moving parts #2 : engine (chest), pistons (butt), gears (head \ back), batteries (legs), turbines (chest)
Rig\Aimation:
- Controller rig (Maya only)
- Skeleton rig (Maya, Blender, Cinema4D)
- Mixamo auto-rig (include)
- Some simple animations (as an example)
- You can import animations from Mixamo (only with auto-rig)
- Animation video tutorial (include)
Textures:
- [4096x4096] \ [2048x2048] \ [optimized for games]
- BaseColor, Roughness, Metalness, Normal (DX+JL), AO, Emissive
- 3 Materials (Body, Frames, Wires)
- Normal map info #1: (DX - UE, Source, CryEngine, 3ds Max, 3DCoat, Cinema 4D)
- Normal map info #2:(JL - Unity, Blender, Marmoset, Maya, ZBrush, Dimension, Modo)
Packs:
- Unity pack (as an example, without animations)
- Unreal Engine pack (as an example, without animations)
Scenes:
- Maya (Full Rig)
- Blender, Marmoset (Scenes and poses)
- 3ds Max, Cinema4D (just an imported model)
- Zbrush (SD 4lvls)
Other formats:
- OBJ model (Separately - Body, Frames and Wires)
Make sure of the model quality by looking at my another free model.
Other:
- at the link I can help you with your project -https://www.patreon.com/zelad3d
- If your operating system is not Windows, then use the online archive converter - https://convertio.co/
- all my models - https://www.cgtrader.com/3d-models?author=Zelad
MA (Autodesk Maya, filesize: 238 MB), BLEND (Blender, filesize: 438 MB), OBJ (OBJ, filesize: 5.01 MB), FBX (Autodesk FBX, filesize: 848 MB), MAX (Autodesk 3ds Max, filesize: 85.5 MB), C4D (Cinema 4D, filesize: 211 MB), UNITYPACKAGE (Unity 3D, filesize: 35.1 MB), UASSET (UnrealEngine, filesize: 84.8 MB), TBSCENE (Marmoset Toolbag, filesize: 84.5 MB), ZTL (Zbrush, filesize: 254 MB), TEXTURES (Textures, filesize: 187 MB)