A grounded rocky dirt material featuring compact brown soil, eroded stone plates, and scattered moss clusters for authentic arid‑to‑temperate biomes in games and archviz terrains. Delivered as a seamless, tileable PBR set at 8K, it includes calibrated albedo, crisp normal, roughness, ambient occlusion, and displacement/height maps to retain micro‑pitting, pebble edges, and soft moss breakup in close‑ups. Displacement provides convincing silhouette variation without tearing, while the normal adds fine grain suitable for real‑time and offline pipelines using metallic/roughness workflows. Tiling is clean in U and V for large landscapes, paths, ruins, and canyon floors, with values tuned for stable results under HDRI or directional sun lighting across Blender, Unreal Engine, Unity, 3ds Max, Maya, and Cinema 4D. Ideal for level dressing, procedural scattering bases, and photoreal set extensions where natural wear and organic detail matter.
BLEND (Blender, filesize: 77.6 MB), EXR (EXR, filesize: 77.6 MB), JPG (JPG, filesize: 77.6 MB), PNG (PNG, filesize: 77.6 MB)