Nice topology model as shown in preview images. Moutain was built with sculpt mode in Blender to make different levels of height. Normal image textures made by myself make sure model looks realistic and light enough for many purpose of using.
I already updated new image textures for rock material with contrast was set up higher a little bit so make model looks more realistic. Please see preview images to see the results. Image textures for new rock material are in zip file. Render engine: Eevee
In model only has quad, no N-gons, no triangulate, no vertices with more than 5 edges, problem with UV stretch, no other problem. Screenshoot for Kodama verification is also in preview image. Total vertices: 1250. Dimension: 664 x 162 x 66.6 m.
Avaiable formats: glb, obj, fbx( both embed and no embed textures). UV maps, Image textures are in zip files.
Any idea to improve model quality, please let me know
OBJ (OBJ, filesize: 151 KB), GLTF (glTF, filesize: 11.9 MB), FBX (Autodesk FBX, filesize: 10.5 MB), OTHER (Other, filesize: 21.7 MB), BLEND (Blender, filesize: 21.7 MB), PNG (PNG, filesize: 34.1 MB), TEXTURES (Textures, filesize: 10 MB)