Rocky shoreline consists of two procedural materials, Rocks and Ocean.
- The main point of this scene is the fully automated generation of the shoreline, based on procedurals.If you modify the shoreline, the ocean, Rocks, and foam, will update accordingly without the need to paint textures. But be careful if you scale the scene you may have to change the number of the displacement map of each object.
No need to (Unwrap UVW map ) modifier even when you modify the objects.
Also, check my other objects you may find them useful for you :)
MAX (Autodesk 3ds Max, filesize: 6.97 MB), OBJ (OBJ, filesize: 1.68 MB), TEXTURES (Textures, filesize: 28 MB), JPG (JPG, filesize: 28 MB)