Highly detailed reconstruction of the Roman Colosseum created with Blender 2.78.Details inside of the arena are based on old paintings.
The product offers:
- clean topology
- high quality texture maps (diffuse & optional baked ambient occlusion)
- fully modeled interior
- logically named objects & COL before every name to distinguish them from other objects in your scene
To make the textures show up on the .obj, extract texture maps.rar into the same folder as the .obj and .mtl file.
Preview images were rendered in the Blender Cycles Renderer. The .blend file contains the render setup.
STL (Stereolithography, filesize: 190 MB), OBJ (OBJ, filesize: 352 MB), FBX (Autodesk FBX, filesize: 880 MB), BLEND (Blender, filesize: 8.75 MB), ABC (Alembic, filesize: 191 MB), DAE (Collada, filesize: 479 MB), OTHER (Other, filesize: 353 MB), TEXTURES (Textures, filesize: 997 MB)