Files : FBX | OBJ | ZTL | STL | Textures
- [Low-poly created in Maya]
- [High-poly created in Zbrush]
- [UV created in 3D Coat]
- [Textures created in Substance]
- [Render created in Marmoset]
- [Tested on Unreal Engine] - works correctly
FBX:
- Low poly: Polys =2002, Points = 2659
- Model Scaled for Games
- Model have correct Pivots
- High\Low poly options
OBJ:
ZTL:
- Low poly with UV
- High poly without UV
STL:
- stl created from low fbx
- removed parts requiring opacity
Textures:
- [PBR: (2048х2048)]:
- Albedo
- Albedo (with Opacity)
- Metalic
- Roughness
- Normal (Direct X)
- Normal (Open JL)
- Ambient Occlusion
- Opacity
- Opacity (invert)
- Occlusion Roughness Metallic
For people with Mac OS - you can use online conventor for Zip archives on that website - https://convertio.co/
Native Formats: ZTL (Zbrush, filesize: 8.87 MB)
Exchange Formats: OBJ (OBJ, filesize: 63.5 KB), FBX (Autodesk FBX, filesize: 48.7 MB), STL (Stereolithography, filesize: 55.1 KB), TBSCENE (Marmoset Toolbag, filesize: 31.1 MB)