Low poly model of a chandelier, yet very realistic.
To use the model, you can either use the same color texture that I have used, or simply change the baseColor, according to the theme of your room.I found that the BaseColor used in the material worked perfectly with different room colors and themes.
How to add a material
- Use a warm color of your choice(You can use the dark tones also)
- Increase the metallic values of the model.
- Make the model more shiny by decreasing the roughness value.
- Select the faces inside the lamp, and give them an emission shader, to emit some light.
No unwrapped UVsNo image texture or PBR material used
BLEND (Blender, filesize: 2.19 MB), OBJ (OBJ, filesize: 271 KB), FBX (Autodesk FBX, filesize: 463 KB), GLTF (glTF, filesize: 1.2 MB), DAE (Collada, filesize: 1.89 MB), STL (Stereolithography, filesize: 1010 KB)