A Low-poly pack of 3D models of 10 antennas and a panel made in Blender 4.1
- Images rendered in blender Eevee.
- real world approximate scale.
- all pivots are centered.
- optimized mesh (clean geometry).
- no flipped faces.
OBJECTS:
- antenna 1 (short parabolic) base and top movable (11k poly)
- antenna 2 (parabolic grid) (needs alpha cut/double sided material) (14K poly)
- antenna 3 (parabolic, thin base) (30K poly)
- antenna 4 (giant with concrete base) (29K poly)
- antenna 5 (exagonal) (21K poly)
- antenna 6 (short skeletal antenna) (6K poly)
- antenna 7 ( tall skeletal antenna) (13K poly)
- antenna 8 (looks like a fish skeleton) (19K poly)
- antenna 9 (C shaped antenna) (21K poly)
- antenna 10 (5G) (17K poly)
- various bonus variations for antennas 8 to 10
- trash antennas 1&2 (16K poly and 20K poly)
- panel (7K poly)
MATERIALS:
- antenna 1 - 1 PBR 4K Material
- antenna 2 - 1 PBR 4K Material
- antenna 3 - 1 PBR 4K Material
- antenna 4 - 2 PBR 4K Materials (base + top)
- antenna 5 - 2 PBR 4K Materials (base + top)
- antenna 6 - 1 PBR 4K Material
- antenna 7 - 1 PBR 4K Material
- antenna 8 to 10 - 1 PBR 4K Material (2 finishes: new and old)
- panel - 1 PBR 4K Material
- 2 materials for cable, no texture
- 2 materials for emissive (panel red and green) no texture
TEXTURES
- .png
- Painted and exported using Substance Painter.
- 4096x4096 Textures.
- Unreal ready textures: (base color/OcclusionRoughnessMetallic/Normal).
- Unity HDRP ready textures (metallic standard): (base color/MaskMap/Normal).
- Unity URP ready textures (metallic standard): (AlbedoTransparency/MetallicSmoothness/Normal).
- Individual PBR maps: (base color/metallic/Normal/Roughness/AO/Curvature).
FORMATS
Made by Gabe.
OBJ (OBJ, filesize: 25.5 MB), GLTF (glTF, filesize: 514 MB), PLY (Ply, filesize: 10.3 MB), FBX (Autodesk FBX, filesize: 36.3 MB), BLEND (Blender, filesize: 43 MB)