This 3D model is Sazabi RG style custom build with weathering finishing, the model is 1:1 scale (cm). The body and armor also have joints and constraints.
All texture in .png format (inside the: sourceimages_weathering.rar)
texture is created by substance painter and generate for Arnold renderer (PBR Metal-roughness workflow)
texture resolution are:
- 4K for main body and weapon
- 2K for reply parts and small parts
- The main body of the model included boost mode handles which can trigger between normal and boost mode.
- The weapon included:Beam rifle, Beam Long rifle, Beam Tomahawk (x2), Beam saber (x2), Funnel (x6) and shield.
- The package included the model, texture and rig on the skeleton
- Mode have simple IK for arm & leg, FK for the other part of body and weapons
- The model include the arnold renderer's skydome light (HDR background not included)
- Additional camera for model rendering view
Remark:
Since this is 1:1 size, if you using the obj or fbx file, you need to adjust the camera related parameter to ensure the viewport graph is correct (for Maya, I set the camera's 'Near clip plane' to 1
MA (Autodesk Maya, filesize: 52.3 MB), OBJ (OBJ, filesize: 45.5 MB), FBX (Autodesk FBX, filesize: 30 MB), TEXTURES (Textures, filesize: 402 MB)