SCAR-L - FDE Black Noir PUBG Low-poly 3D model
Home Catalog SCAR-L - FDE Black Noir PUBG Low-poly 3D model

Publication date: 2024-01-19

SCAR-L - FDE Black Noir PUBG Low-poly 3D model

$22

License: Content published with the label may not be sold, given, or assigned to another person or entity in the form it is downloaded from the site.

author:

Chpndl

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «Chpndl». CGhub does not claim copyright ownership over the content used.
  • Description
  • Formats

Game ready mesh and texture for tactical assault rifle FN SCAR-L.

The model has one 4K texture set which presented in a slightly worn condition.

Best suited for use in first-person fps games, Unreal Engine, Unity or renders, but you can use it in your other projects as well.

Polycount is equal to current generation games.

Material, meshes and textures names follow an easy to understand naming convention:

  • WPN_ = Weapon Mesh;
  • WPNM_ = Weapon Material;
  • WPNT_ = Weapon Texture.

The structure of the model allows you to create the following animations: shooting, reloading, switching the fire mode, folding the butt, increasing its length or completely remove it. The native blender file has drivers to help you animate the model.

You can also add your custom scope, grip or whatever.

Features:

  • Model created in Blender 4.0;
  • Preview rendered in Marmoset Toolbag 4;
  • Textures created in Substance 3D Painter;
  • One 4k texture set is used for the model;
  • Optimized and clean topology is represented by triangles;
  • 3 color options: Flat Dark Earth (FDE), black and custom black with yellow paint (the idea is taken from the PUBG game);
  • 5.56 caliber is included in the model and textured set;
  • Created as close as possible to the original prototype;
  • Lights, cameras animations and render/scene setup are NOT included;
  • Materials may look different depending on your lighting setup and the render engine;
  • After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up.

If you have some problems, questions or wishes, you can always contact me here or at my ArtStation: https://www.artstation.com/chpndl and I will help you solve it.

Updated

18.02.2024 Fixed handgrip tiling.

Native Formats: BLEND (Blender, filesize: 16.3 MB) Exchange Formats: OBJ (OBJ, filesize: 3.71 MB), FBX (Autodesk FBX, filesize: 1.75 MB), OTHER (Other, filesize: 108 MB), TEXTURES (Textures, filesize: 142 MB), PNG (PNG, filesize: 142 MB), UNITYPACKAGE (Unity 3D, filesize: 67.5 MB)

3D Model details

  • cgtrader Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Polygons: 40484
  • Vertices: 20721
  • Geometry: Unknown
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