My original Work/Design
Set B4
Update 1.0 : I added solid PBR texures as material guidelines . for example: M _WallA _01 _Roughness.PNG 512x512 ( You can add textures into the materials slots ) . PBR names are the same as its material .
Important Notes :
- This Product (Project) is different from my previous products (Optimized for landscape scenes and similar cases) .
- I tried to make a fine visual with edges and materials (Per face material + additional PBR textures ).
- Simple automatic UV mapping.
Other Notes :
- For real world scale just multiply the scale x100 (Cm to Meter)
- Height = 172 CM (0.172 Meter)
- Transformations are At 0.0.0 (scene origin)
- Y up
- Z Froward
Object :
- S _B4A _01 (59122 vertices)
- S _B4A _L _01 (31178 vertices) Low poly version
- S _B4B _01 (147163 vertices)
- S _B4B _L _01 (61878 vertices) Low poly version
Materials :
- M _WallA _01
- M _WallB _01
- M _WallC _01
- M _WindowA _01
- M _GlassA _01
- M _GrayA _01
- M _FrameA _01
- M _ELV _01
- M _BlackA _01
Formats :
- OBJ
- Maya
- Max 2015
- FBX 2016
- 3DS
Need Help ? Please send me a message :)
MA (Autodesk Maya, filesize: 12.8 MB), OBJ (OBJ, filesize: 7.88 MB), FBX (Autodesk FBX, filesize: 13.3 MB), MAX (Autodesk 3ds Max, filesize: 21.1 MB), 3DS (3D Studio, filesize: 1 MB), TEXTURES (Textures, filesize: 9.35 KB)