My Original Work
Update 1.0 :
Note:
- Transformations are At 0.0.0 (scene origin)
- Clean geometry with High quality textures and Zero UV stretching .
Names:
- Objects Name : S_ Bed_ 01 + S_ BedAlpha_ 01"
Materiasl :
- M _Bed _01
- M _BedAlpha _ 01 (For Glass an additional parts with Opacity)
"
Textures : 4096/2048 PNG +Transparented Texture (Mask)
- T_ Bed_ 01_ Base_ Color
- T_ Bed_ 01_ Emissive
- T_ Bed_ 01_ Height
- T_ Bed_ 01_ Metallic
- T_ Bed_ 01_ Mixed_AO
- T_ Bed_ 01_ Normal_DirectX
- T_ Bed 01_ Roughness
.
- T_ BedAlpha_ 01_ Base_ Color
- T_ BedAlpha_ 01_ Emissive
- T_ BedAlpha_ 01_ Height
- T_ BedAlpha_ 01_ Metallic
- T_ BedAlpha_ 01_ Normal_DirectX
- T_ BedAlpha_ 01_ Roughness
Importing:
- Importing process is not always perfect in any cases (Because there are too many softwares with different standard for each one) so it needs to do some adjustment.
- First Copy/Paste the Textures to a folder beside the scene file . Rename the Folder to Textures
- If this did not work ... Then Copy/Paste the Textures beside the scene file . (Same Folder)
For unreal engine 4 AssetJust Copy and Paste Content Files in to your Content Folder
Need help? ... please send me a message :)
Sci-Fi interior design For 3D Video Games
Futuristic bed concept
MA (Autodesk Maya, filesize: 660 KB), OBJ (OBJ, filesize: 136 KB), FBX (Autodesk FBX, filesize: 1.72 MB), MAX (Autodesk 3ds Max, filesize: 1.31 MB), TEXTURES (Textures, filesize: 78.6 MB), 3DS (3D Studio, filesize: 294 KB), DAE (Collada, filesize: 1.38 MB), DWG (AutoCAD, filesize: 355 KB), STL (Stereolithography, filesize: 448 KB), UASSET (UnrealEngine, filesize: 77.1 MB)