Models made in compliance with AAA standards The models originally modeled 3ds Max and ZBrush, textured with Substance Painter and rendered with V-Ray and Marmoset.( PBR texture.) Game engines ready model My own concept does not repeat any existing work. You can use it without a doubt about copyright.
FEATURES
- Model correctly scaled for an accurate representation
- All object have a correct pivot point for easy manipulation..
- No intended for subdivision - optimized topology
- Clean topology and perfect uv.
- Real world scale on metric unit system (unit - centimeters)
- Model is fully textured with all materials applied.-Textures and materials are included and mapped in both format.
- No cleaning up is necessary just drop your models into the scene and start rendering.
TEXTURE AND MATERIALSAdded two texture set spec - gloss and met-rought
- container4096*4096 (diffuse, normal, gloss, spec)
- package 4096*4096 (diffuse, normal, gloss, spec)
- pallet 4096*4096(diffuse, normal, gloss, spec)
- barrel 2048*2048(diffuse, normal, gloss, spec)
- crate 4096*4096(diffuse, normal, gloss, spec)All texture in PNG format.
SUPPORTING FILES
- added metalness-roughtness textures set-added clear baked maps for all materials: normal, AO, curvature, normalObj, position, ID
PRESENTATION IMAGES:All preview images are rendered with V-Ray and Marmoset Toolbag 3.
MAX (Autodesk 3ds Max, filesize: 224 MB), FBX (Autodesk FBX, filesize: 233 MB), MA (Autodesk Maya, filesize: 686 MB), TEXTURES (Textures, filesize: 794 MB), UASSET (UnrealEngine, filesize: 334 MB), MEL (Maya Mel Script, filesize: 686 MB)