High detailed 3D model of Sci-fi ship concept
The model was originally modeled in 3ds Max, textured in Substance Painter and rendered with V-Ray.
Included a two PBR workspace texture set ( met-rought and spec-gloss)
FEATURES
- My own concept does not repeat any existing work. You can use it without a doubt about copyright.
- Model correctly scaled for an accurate representation of the original object.
- Ship Iintended for subdivision, containers not intended
- Clean topology and perfect uv, some parts are mirrored
- Model was built in real world scale on metric unit system (unit - centimeters)
- Model is fully textured with all materials applied.
-Textures and materials are included and mapped in both format.
- No cleaning up necessary just drop your models into the scene and start rendering.
MATERIALS
Divided for 4 materials set:
- body, textures 4096*4096 (diffuse, gloss, specular, normal)
- parts, textures 4096*4096 (diffuse, gloss, specular, normal, opacity)
- engines, textures 4096*4096 (diffuse, gloss, specular, normal, emission)
- glass, textures 1024*1024 (diffuse, gloss, specular, refraction, normal, emissive)
- containers, textures 2048*2048 (diffuse, gloss, specular, opacity, normal)
SUPPORTING FILES
- added metalness-roughtness + AO texture set
PRESENTATION IMAGES:
All preview images are rendered with V-Ray
HDRI, light and cameras are not included.
Native | 3ds Max 2015 | V-Ray 3.6 Cinema 4D R18 | Advanced Render Cinema 4D R18 | Arnold 5.3.1.1 3ds Max 2018 | Arnold 5.3.1.1 3ds Max 2015 | mental ray 3ds Max 2015 | V-Ray 3.2 Maya 2017 | Arnold 5.3.1.1 FBX Unity Unreal OBJ