Modular interior in a photorealistic sci-fi style. Weighted normal, one master tillable material, colour and roughness variations, decal/stickers atlas and one trim sheet material. Software used: Maya and Blender to modeling and uv mapping. Substance Painter to texturing and Adobe Photoshop to create stickers atlas. Final scene assembled in Blender and rendered in Eevee. Modular objects are prepared and optimised to use in any game engine.
Zip. file contains:
- render ready Blender Scene
- Substance Painter file (you can export whatever textures template you want either edit existing materials)
- textures in PBR Metalic Roughnes
- tex size 2k
- fbx file with all object
BLEND (Blender, filesize: 136 MB), FBX (Autodesk FBX, filesize: 136 MB), SPP (Substance Painter, filesize: 136 MB)