A sci-fi cyberpunk air conditioning unit. Created in Blender and textured in Substance painter. Uses baked textures including baked normals. Has one 4k set of textures for the main body, and one 1k/2k set of textures for the side panels. High texel density, which is ideal for FPS games or cinematics. Normal maps are in OpenGL style. Topology is all quads and tris. The last preview image is of the model rendered in Unreal Engine 5.4
BLEND (Blender, filesize: 64.9 MB), OBJ (OBJ, filesize: 131 MB), FBX (Autodesk FBX, filesize: 130 MB), PNG (PNG, filesize: 130 MB)