My Original Work
low-poly sci-fi machine for game assets
You can use this futuristic concept in so many scenarios Like :
- Advanced devices ( Computer - energy core - Control or intel center - Artificial Intelligence core )
- SCI-FI automation
- Nuclear Bomb !
2 Version Included
- Low ( 1560 Vertices )
- High ( 2544 Vertices )
Blender Format (With Correct Shading network) You can see at some ScreenShots.
Transformations are At 0.0.0 (scene origin)
Names:
- Objects Name :
- S_ DeviceA_ 01
- S_ DeviceA_ Low_ 01
- Material Name : M_ DeviceA_ 01
Textures : 4096x4096 PNG
- T_ Device_ 01_ Base_ Color
- T_ Device_ 01_ Emissive
- T_ Device_ 01_ Height
- T_ Device_ 01_ NormaL
- T_ Device_ 01_ Metallic
- T_ Device_ 01_ Mixed_ AO
- T_ Device_ 01_ Ambient_ occlusion
- T_ Device_ 01_ Normal_DirectX
- T_ Device_ 01_ Roughness
Formats:
- UE4 Asset
- Blender 2.80
- 3ds Max 2015
- Maya
- Autodesk FBX (.fbx) 2006/2011/2016
- Collada (.dae)
- 3DS
- OBJ (.obj, .mtl)
- DWG 2010
- Stereolithography (.stl)
Native Formats: BLEND (Blender, filesize: 1.8 MB)
Exchange Formats: OBJ (OBJ, filesize: 98.5 KB), FBX (Autodesk FBX, filesize: 1.53 MB), MAX (Autodesk 3ds Max, filesize: 383 KB), MA (Autodesk Maya, filesize: 171 KB), TEXTURES (Textures, filesize: 53.9 MB), DAE (Collada, filesize: 266 KB), DWG (AutoCAD, filesize: 237 KB), UASSET (UnrealEngine, filesize: 66.2 MB)