Update 2.1 - Added Unreal Engine 5.6-5.7 project with clothing rig and skinning adapted to the original male Manny rig (UE5). A demo animation is included.
Update 2.0 - Parametric garment, fits onto any body shape in MetaHumanCreator! OA_SciFi_Helmet_p01.mhpkg
Video presentation: https://www.youtube.com/watch?v=uRlBmP77SW4
Please note that the video shows a complete set of Sci-Fi clothing!
The package includes:
SciFi_Helmet_p01 (Metahuman Rigged);
Optimized Game Ready 3D model for game engines and animation.
Added Unreal Engine 5.6-5.7 project with clothing rig and skinning adapted to the original male Manny rig (UE5).
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Full compatibility with Metahuman Rigged!
- Blender 4.5 project with customized materials and Rigs (UE5 Rig);
In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.
Metahuman Tutorial for UE 5.6 -https://www.youtube.com/watch?v=KFyQcL1xYEY (In UE 5.6.1 normal maps display correctly by default, so no additional material adjustments are required.)
Please follow the instructions(for UE 5.6) to successfully import the outfit with the correct textures:
1) Create a folder called Outfits and a subfolder SciFi_Helmet_p01. In this way Outfits\SciFi_Helmet_p01
2) Transfer the file - OA_SciFi_Helmet_p01.mhpkg to the created folder - SciFi_Helmet_p01
3) Transfer the WI_OA_SciFi_Helmet_p01 file to MetaHumanCreator (Watch the video tutorial!)
4) In UE 5.6.1 normal maps display correctly by default, so no additional material adjustments are required.
After generating your MetaHuman:
Import the MetaHuman into your UE project.
Open the scene with your MetaHuman — clothing will display correctly without changing any materials.
PNG (PNG, filesize: 311 MB), TBSCENE (Marmoset Toolbag, filesize: 136 MB), FBX (Autodesk FBX, filesize: 137 MB), OTHER (Other, filesize: 246 MB), BLEND (Blender, filesize: 154 MB), UASSET (UnrealEngine, filesize: 126 MB)