Sci-Fi Industrial Crate Collection Game Ready PBR Textures Low-poly 3D model
Home Catalog Sci-Fi Industrial Crate Collection Game Ready PBR Textures Low-poly 3D model

Publication date: 2017-04-18

Sci-Fi Industrial Crate Collection Game Ready PBR Textures Low-poly 3D model

$89

License: Royalty Free

author:

meshmagnet

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «meshmagnet». CGhub does not claim copyright ownership over the content used.
  • Description
  • Formats

Real-Time Sci-Fi Industrial Crate Collection.

Includes the following 3d file types: (use the .fbx file to import into any popular 3d package)

Blender 2.90.1

.FBX

.OBJ

Marmoset 2 File - (the images you see in the thumbnails are using this file)

Display images were rendered in Marmoset Toolbag.

Normal maps were baked from a high poly model.

Model has basic Rigging setup, pivots are located in all the right places.

Includes the following 3d file types: (use the .fbx file to import into any popular 3d package)

Blender 2.90.1

.FBX

.OBJ

Marmoset 2 File - (the images you see in the thumbnails are using this file)

Poly / Tri counts for each .zip file:

Crate_Square_Small 2276 Polys 4404 Tris 2248 Verts

Crate_Square_Medium 2888 Polys 5604 Tris 5738 Verts

Crate_Square_Large 4720 Polys 9320 Tris 4850 Verts

Crate_Square_Cylinder_Medium Polys 3552 Tris 6980 Verts 3536

Crate_Square_Cylinder_Large Polys 9032 Tris 17892 Verts 9098

Each .zip file includes the following PBR texture types (BOTH Metalness and Specular workflows, perfect for Unity, Cryengine and UE4):

4096x4096: Ambient_Occlusion 4096x4096: Normal Map

4096x4096: Diffuse 4096x4096: Gloss 4096x4096: Specular

4096x4096: Base Color 4096x4096: Roughness 4096x4096: Metalness

4096x4096: UV Map

Each Crate .zip file also includes the source texture files from the hi-poly bake. This will allow you to re-texture the files if desired:

4096x4096: Ambient_Occlusion 4096x4096: Curvature 4096x4096: ID Maps 4096x4096: MeshNormals 4096x4096: Position 4096x4096: Thickness 4096x4096: World_Space_Normal

Note about textures. The Normal maps are -y, this is fine for directx. If they look flipped, just highlight the green channel in photoshop and hit ctrl+i. The normal maps are MikkT, most commonly used in today's commercial game engines.

If the roughness and metalness look too shiny in say, UE4, you'll have to make sure they are set to linear. Just double click the texture and uncheck the sRGB box. You can also fix that by combining maps in an image editor like Photoshop.

UV's are mostly flat with a few pieces overlapping where necessary.

Units are Metric.

Please click on my Username for more Game Ready Models!

BLEND (Blender, filesize: 500 MB), OBJ (OBJ, filesize: 500 MB), FBX (Autodesk FBX, filesize: 501 MB), TBSCENE (Marmoset Toolbag, filesize: 500 MB), TEXTURES (Textures, filesize: 500 MB)

3D Model details

  • cgtrader Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Polygons: 999
  • Vertices: 999
  • Geometry: No N-gons | No faceted geometry | Manifold geometry |
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