A high-quality, hard-surface mecha head unit inspired by the KG-6 Sleipnir (Aldnoah.Zero). This asset is meticulously crafted for both high-end cinematics and real-time game engines like Unreal Engine 5 and Unity.
Technical Specifications:
Geometry: 23,000 Vertices (Optimized Medium-Poly).
Subdivision Ready: Clean, all-quad dominant topology. Perfectly handles Catmull-Clark subdivision for cinematic close-ups without artifacts or pinching.
Game Ready: Fully unwrapped with optimized UV layout. Designed for high texel density.
Unreal Engine 5 Ready: Tested and verified. Works seamlessly with Nanite or traditional LOD workflows.
Textures & Materials:
Workflow: PBR Metallic/Roughness.
Resolution: 2K and 4K Textures
Maps Included: Albedo/Base Color, Roughness, Metallic, Normal (DirectX/OpenGL), and Emissive (for eyes and sensors).
Aesthetic: Slightly Weathered military orange and brushed metal finish.
Files Included:
Native Project File (.blend)
High-Quality .FBX (Game ready)
.OBJ + .MTL
2k-4K Texture Map Folders
OBJ (OBJ, filesize: 552 MB), BLEND (Blender, filesize: 750 MB), PNG (PNG, filesize: 806 MB), FBX (Autodesk FBX, filesize: 551 MB), GLTF (glTF, filesize: 640 MB), TEXTURES (Textures, filesize: 549 MB)