Polygon count of models:
- Shark Lite rigged: ~1300 polygons;
- Shark Lite opened: ~1300 polygons;
- Shark Lite closed: ~1300 polygons;
- Shark rigged: ~1650 polygons;
- Shark opened: ~1650 polygons;
- Shark closed: ~1650 polygons;
- Shark Heavy rigged: ~2000 polygons;
- Shark Heavy opened: ~2000 polygons;
- Shark Heavy closed: ~2000 polygons;
- Charge S 125: ~300;
- Charge S 250: ~300;
- Charge S 500: ~300;
- Charge S 1000: ~300;
- Charge S 1000 Acid: ~1900;
- Charge S 1000 HE: ~2600;
- Charge S 1500: ~300;
- Fairing S Radar_01: ~400;
- Fairing S Radar_02: ~400;
- Fairing S Radar_03: ~500;
The rigged base of missiles has 2 animations: opening and closing.
Texture dimensions: 2048 x 2048
- Albedo (BaseColor);
- Metallness;
- Roughness;
- Normal;
- Emission; ( only for Charge S 1000 Acid material)
- Ambient Occlusion;
- Metallness Smoothness (for Unity);
- MaskMap (for Unity HDRP).
Each model has three variations of color.
OBJ (OBJ, filesize: 3.11 MB), FBX (Autodesk FBX, filesize: 2.32 MB)