Update 2.1 - Added Unreal Engine 5.6-5.7 project with clothing rig and skinning adapted to the original male Manny rig (UE5). A demo animation is included.
Update 2.0 - Parametric garment, fits onto any body shape in MetaHumanCreator! Add File OA_SciFi_PS_p1.mhpkg
MetaHuman Techwear Outfit is a parametric outfit asset created for MetaHuman characters. It is capable of resizing with your character in MetaHuman Creator in Unreal Engine.
Video presentation: https://www.youtube.com/watch?v=uRlBmP77SW4
Please note that the video shows a complete set of Sci-Fi clothing!
The package includes:
- SciFi_Pants_p01 (Rigged);
Optimized Game Ready 3D model for game engines and animation.
Added Unreal Engine 5.6-5.7 project with clothing rig and skinning adapted to the original male Manny rig (UE5);
Full compatibility with Metahuman Rigged!
Blender 4.5 project with customized materials and Rigs (UE5 Rig);
In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.
Rigging and Skinning 3d model;
Included textures in sizes 4096;
Triangulation model (divided into triangles) for correct export to game engines;
Four color textures of SciFi clothing;
Unreal Engine textures!
PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Specular,Scaterring and other;
Video tutorial;
SciFi_Pants_p01 - Verts 7,103; Tris 14,097;
Metahuman Tutorial for UE 5.6 -https://www.youtube.com/watch?v=KFyQcL1xYEY
(In UE 5.6.1 normal maps display correctly by default, so no additional material adjustments are required.)
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Please follow the instructions(for UE 5.6-5.7) to successfully import the outfit with the correct textures:
- 1) Create a folder called Outfits and a subfolder SciFi_Pants_P1. In this way Outfits\SciFi_Pants_P1
- 2) Transfer the file - OA_SciFi_Pants_P1.mhpkg to the created folder - SciFi_Pants_P1
- 3) Transfer the WL (WI_SciFi_Pants_P1) file to MetaHumanCreator (Watch the video tutorial!)
- 4)In UE 5.6.1 normal maps display correctly by default, so no additional material adjustments are required.
- After generating your MetaHuman:
- Import the MetaHuman into your UE project.
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Open the scene with your MetaHuman — clothing will display correctly without changing any materials.
FBX (Autodesk FBX, filesize: 633 KB), BLEND (Blender, filesize: 151 MB), OTHER (Other, filesize: 243 MB), PNG (PNG, filesize: 168 MB), MP4 (MP4, filesize: 114 MB), UASSET (UnrealEngine, filesize: 119 MB)