Sci-Fi Pants Sneakers P04 Low-poly 3D model
Home Catalog Sci-Fi Pants Sneakers P04 Low-poly 3D model

Publication date: 2026-01-13

Sci-Fi Pants Sneakers P04 Low-poly 3D model

$15

License: Royalty Free No Ai

author:

golden-turtle

All content related to this 3D asset—including renders, descriptions, and metadata — is credited to its original author, «golden-turtle». CGhub does not claim copyright ownership over the content used.
  • Description
  • Formats

Update 2.1 - Added Unreal Engine 5.6-5.7 project with clothing rig and skinning adapted to the original male Manny rig (UE5). A demo animation is included.

Update 2.0 - Parametric garment, fits onto any body shape in MetaHumanCreator! Add File OA_SciFi_PS_P04.mhpkg

MetaHuman Techwear Outfit is a parametric outfit asset created for MetaHuman characters. It is capable of resizing with your character in MetaHuman Creator in Unreal Engine.

Please note that the video shows a complete set of Sci-Fi clothing!

https://www.youtube.com/watch?v=QpHNxmM9FUY&t=20s

The package includes:

  • SciFi_Pants_p04;

  • SciFi_Sneaker_p04;

Optimized Game Ready 3D model for game engines and animation.

  • Blender 4.5 project with customized materials and Rigs (UE5 Rig);

In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.

  • Rigging and Skinning 3d model;

  • Metahuman for UE 5.6-5.7;

  • Added Unreal Engine 5.6-5.7 project with clothing rig and skinning adapted to the original male Manny rig (UE5).

  • Included textures in sizes 4096;

  • Fbx;

  • Triangulation model (divided into triangles) for correct export to game engines;

  • 8 color textures of SciFi clothing;

  • Unreal Engine textures!

  • PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Metallic and other;

  • Video tutorial;

SciFi_Pants_p04 Verts 3,939; Tris 7,830;

SciFi_Sneaker_p04 Verts 2,736; Tris 5,464;

Question: Why did all clothing (helmet, pants, armor) become a single mesh after creating a MetaHuman 5.6 character, and how to split it in Blender?

Answer:This is not a mistake of the model author — MetaHuman Creator automatically merges all meshes into one on export. Solution: export the character to Blender, split the parts, and import back to Unreal.

  • Full step-by-step tutorial is in my video (link included). https://www.youtube.com/watch?v=9PGSc08T97Y

Please follow the instructions to successfully import the outfit with the correct textures:

1) Create a folder called Outfits and a subfolder SciFi_PS_P04. In this way Outfits\SciFi_PS_P04

2) Transfer the file - OA_SciFi_PS_P04.mhpkg to the created folder - SciFi_PS_P04

3) Transfer the WL (WI_OA_SciFi_PS_P04) file to MetaHumanCreator

OTHER (Other, filesize: 283 MB), PNG (PNG, filesize: 200 MB), BLEND (Blender, filesize: 146 MB), UASSET (UnrealEngine, filesize: 163 MB), FBX (Autodesk FBX, filesize: 611 KB), MP4 (MP4, filesize: 124 MB)

3D Model details

  • cgtrader Platform
  • Animated
  • Rigged
  • Ready for 3D Printing
  • VR / AR / Low-poly
  • PBR
  • Textures
  • Materials
  • UV Mapping
  • Polygons: 13294
  • Vertices: 6675
  • Plugins used
  • Geometry: No N-gons | No faceted geometry | Manifold geometry |
Similar models