- Sci-Fi Shapes - The Tree of Eternity was created by using separate levels of high detailed 3D geometry / 3 levels total
- each level (LOD) is a unique object / levels can be turned off/on - LOD0 / LOD1 and LOD2
- 2 textures included (1 color texture 4096x4096 and 1 normal map 4096x4096) | Tip : by modifying the scale parameters of the texture you can achieve different design looks / also playing with the reflection parameters it can give you nice results
- UV mapped / UVs are overlapping
- geometry is tris and quads
- can be used for CGI scenes, animations, any sci-fi, fantasy projects the only limit is your imagination
- real-time usage such as video games, VR and AR projects is possible with LOD2 turned off (LOD2 turned on can make the scene too heavy for real time projects) | in game engine it can be used with dynamic lights/shadows only because light map cannot be baked due to the overlapping UVs
TOTAL (with LOD2 (Level Of Detail) ON)POINTS : 3330944 POLYGONS : 2495573 (tris and quads)
LOD0 Points : 18502 Polygons : 35908 (tris only)
with LOD1 ON Points : 265139 Polygons : 271668 (tris and quads)
Available Formats :
- .c4d
- .fbx - v7.4 - .dae - v1.5 - .obj with .mtl
- .blend
OBJ (OBJ, filesize: 179 MB), DAE (Collada, filesize: 124 MB), BLEND (Blender, filesize: 225 MB), FBX (Autodesk FBX, filesize: 208 MB), C4D (Cinema 4D, filesize: 142 MB)