Description
Game-ready model of sci-fi sticky explosive mine, designed with PBR-support to use in game engines.
Model contains:
- .fbx file with all LODs included. Just import file into game engine (in UE4 you need to set Import mesh LODs)
- .fbx and .obj files of LOD0
- .unitypackage with demo scene
- .zip archive with all textures
Textures info:
- Textures optimization: Unreal Engine 4 optimized - BaseColor, Normal, Occlusion/Roughness/Metallic Unity optimized - BaseColor, Metallic/Smoothness, Normal, Occlusion Default PBR - BaseColor, Normal, Roughness, Metallic, Occlusion, Height
- 3 textures resolutions: 512x512px, 1024x1024px, 2048x2048px
- Additional emission mask to manual edit light elements color
Levels of details:LOD0 - 3840 trianglesLOD1 - 2468 trianglesLOD2 - 1504 trianglesLOD3 - 512 triangles