My original Work/Design
Set B3
Update 1.0 : I added solid PBR texures as material guidelines . for example: M _WallA _01 _Roughness.PNG 512x512 ( You can add textures into the materials slots ) . PBR names are the same as its material .
Important Notes :
- This Product (Project) is different from my previous products (Optimized for landscape scenes and similar cases) .
- I tried to make a fine visual with edges and materials (Per face material)
- Simple automatic UV mapping
Other Notes :
- For real world scale just multiply the scale x100 (Cm to Meter)
- Height = 164 CM (0.164 Meter)
- Transformations are At 0.0.0 (scene origin)
- Y up
- Z Froward
Object : S _B3 _01
Materials :
- M _WallA _01
- M _WallB _01
- M _WallC _01
- M _WindowA _01
- M _GlassA _01
- M _GrayA _01
- M _FrameA _01
- M _BlackA _01
Formats :
- OBJ
- Maya
- Max 2015
- FBX 2016
- 3DS
- STL
Need Help ? Please send me a message :)
MA (Autodesk Maya, filesize: 4.61 MB), OBJ (OBJ, filesize: 686 KB), FBX (Autodesk FBX, filesize: 1.53 MB), MAX (Autodesk 3ds Max, filesize: 4.76 MB), STL (Stereolithography, filesize: 2.55 MB), 3DS (3D Studio, filesize: 2.49 MB), TEXTURES (Textures, filesize: 9.35 KB)