My Original Work
Important Notes :
- This product is part of the Several Collections (see the preview in youtube link)
- For Real World Scale (CM) : Just Scale the it up to 25 unit (or set the scale option to 25 in importing setting . Except for UE4 Asset)
Other Notes :
- With 2 different texture sets
- This Project has Hierarchy and Separated objects with a root
- Transformations are At 0.0.0 (scene origin)
- Optimized for 3d real time projects and video games
- x2 Texture sets
- x12 Objects
- Single Materials with PBR textures
3D Formats :
- UE4 Asset (Full Shading Network ) - The origin (pivot) is matched with my Sci-FI Walls - set T (See my products list)
- Blender (Full Shading Network For Evee) (Just put a HDR Texture in the world material Or the Background )
- 3ds Max 2015
- FBX 2016 2013 (Please Contact for other Versions )
- OBJ (.obj, .mtl)
- Maya
- DWG 2010
- 3DS
.
Names:
- Objects
- S_ Frame_ 01 (Root)
- S_ **Shutters1**_ 01 to S_ **Shutters11**_ 01
.
- Material ID : M_ Shutters_ 01
.
Textures : 4096\2048 PNG
- T_ shutter_ A_ 01_ Base_ Color
- T_ shutter _ A_ 01_ Base_ Height
- T_ shutter _ A_ 01_ Base_ Metallic
- T_ shutter _ A_ 01_ Base_ Mixed_AO
- T_ shutter _ A_ 01_ Base_ Normal_DirectX
- T_ shutter _ A_ 01_ Base_ Normal (Open GL)
- T_ shutter _ A_ 01_ Base_ Roughness
low-poly fantasy Sci-FI futuristic architecture design
Native Formats: MA (Autodesk Maya, filesize: 223 KB)
Exchange Formats: BLEND (Blender, filesize: 1.58 MB), OBJ (OBJ, filesize: 18.7 KB), FBX (Autodesk FBX, filesize: 436 KB), MAX (Autodesk 3ds Max, filesize: 852 KB), TEXTURES (Textures, filesize: 105 MB), 3DS (3D Studio, filesize: 41 KB), DAE (Collada, filesize: 308 KB), UASSET (UnrealEngine, filesize: 31.5 MB)