My Original Work
Transformations are At 0.0.0 (scene origin)
Objects Name :
- S _Tower _01 2040 Vertex
- S _Tower _02 3258 Vertex
Materials Name:
- M Tower _Dark 01
- M _Tower _Glass _01
- M _Tower _Light_01
- M _Tower _Win _01
Textures :
- T_Tower_Dark_AO_01 4096x4096
- T_Tower_Glass_AO_01 4096x4096
- T_Tower_Light_AO_01 4096x4096
- T_Tower_Win_AO_01 4096x4096
- T_Tower_Glass_R_01 4096x4096
- T_Tower_Dark_R_01 4096x4096
.
- T_Tower_Dark_D_01 256x256
- T_Tower_Glass_D_01 256x256
.
- T_Tower_Light_D_01 128x128
- T_Tower_Win_D_01 128x128
- T_Tower_Dark_MT_01 128x128
- T_Tower_Light_MT_01 128x128
- T_Tower_Glass_M_01 128x128
- T_Tower_Light_R_\01 128x128
- T_Tower_Win_R_01 128x128
If You need any assist about my models Like Repairing Model(UVs.Names of Meshes/Textures/Material/Pivots and... feel free :)
STL (Stereolithography, filesize: 145 KB), OBJ (OBJ, filesize: 400 KB), MAX (Autodesk 3ds Max, filesize: 1.56 MB), FBX (Autodesk FBX, filesize: 3.47 MB), MA (Autodesk Maya, filesize: 866 KB), 3DS (3D Studio, filesize: 598 KB), DAE (Collada, filesize: 1.29 MB), TEXTURES (Textures, filesize: 4.26 MB)