Transformations are At 0.0.0 (scene origin)
Real World Scale(CM) : 18 CM
.Objects Name :
G_Scissors_01(Root)
- S _Scissors _R _01
- S _Scissors _L _01
- S _Scissors _Joint _01
Material Name : M _Scissors _01
Textures :
- T _Scissors _01 _Base _Color
- T _Scissors _01 _Roughness
- T _Scissors _01 _Metallic
- T _Scissors _01 _Mixed _AO
- T _Scissors _01 _Normal
- T _Scissors _01 _Normal _DirectX
- T Scissors _01Height
If You need any assist about my models
Like: Custom/Additional Marks and Logo(at no cost)) Textures and Repairing Model(UVs.Names of Meshes/Textures/Material/Pivots and ... feel free :)
STL (Stereolithography, filesize: 880 KB), OBJ (OBJ, filesize: 620 KB), TEXTURES (Textures, filesize: 12.3 MB), MAX (Autodesk 3ds Max, filesize: 1.96 MB), FBX (Autodesk FBX, filesize: 4.68 MB), MA (Autodesk Maya, filesize: 1.12 MB), 3DS (3D Studio, filesize: 446 KB), DAE (Collada, filesize: 1.87 MB), GLTF (glTF, filesize: 25.1 MB)