Original referance: Seleucid Empire. Seleukos IV Philopator. 187-175 BC. AR TetradrachmAntioch on the Orontes mint. Diademed head right / Apollo, testing arrow and placing hand on grounded bow, seated left on omphalos; wreath and palm frond to outer left, monogram in exergue.
- Modeled in Maya and details sculpted in Zbrush
- Maya scene is ready to render.
- Models have V-Ray materials in maya scene.
- Preview images are rendered by V-Ray
- I didnt use any post prodution effects on render images in photoshop or other different software. So if you render in V-ray you will get same results like the preview images.
I used only V-Ray layers on renders.
Textures designed and exported from Substance Painter.
Textures from substance painter are in seperate rar file
Texture resolution is 4096 x 4096
Maya project has its own texture files in sourceimages folder.
There are 4 types of model. Base Model, Mid I, Mid II and High Poly.
All models are exported from Zbrush.
Zbrush file is also in zip file. So any polygon level can be used.
Polygon and verts numbers:
- Base Model has 6039 faces and 6041 verts
- Mid I has 24.156 faces and 24.158 verts
- Mid II has 96.624 faces and 96.626 verts
- High Poly has 386.496 faces and 386.498 verts
- Clean Maya Outliner and History
- Substance Painter project file is in seperate rar file
- Models have uv maps of their own.
- Uv maps are unwrapped and non-overlapping
ZTL (Zbrush, filesize: 46.2 MB), OBJ (OBJ, filesize: 20.6 MB), FBX (Autodesk FBX, filesize: 95.9 MB), MA (Autodesk Maya, filesize: 32.9 MB), MEL (Maya Mel Script, filesize: 32.9 MB), SPP (Substance Painter, filesize: 114 MB), DAE (Collada, filesize: 14.8 MB), TBSCENE (Marmoset Toolbag, filesize: 25.2 MB), TEXTURES (Textures, filesize: 23.9 MB)