This is a low-poly 3D model of a service van made in Blender 4.5
- Images rendered in blender Cycles
- real world approximate scale.
- all pivots are centered to allow rotation.
- optimized mesh (clean geometry using triangulate + keep normals).
- no flipped faces.
- 7 skins for body and 5 skins for tire
SERVICE VAN IS DIVIDED IN THESE OBJECTS:
- body
- wheels
- doors (side doors + sliding door + rear double doors)
- interior is divided in front and rear, so you can use only one of them if you prefer
- flag pine from interior is removable
- steering wheel (rotatable)
- underneath details (also removable)
- glass is one big mesh (windshield + static glass details)
- license plate (there are 8 options)
- Total: 133.992 Polygons
VIP TRANSPORT VAN PARTS
- seats dived is in 3 parts
- seat_belt_back
- seat_belt
- Elevated_Floor
- Total: 23.390 Polygons
POLICE VAN PARTS
EXTERIOR
- Bulbar
- Police_exterior_lights
- windshield_guard_rail
- windshield_guard_grid
- Total: 14.554 Polygons
INTERIOR
- seats
- seatbelts
- Lamps
- Total: 11.090 Polygons
AMBULANCE VAN PARTS
EXTERIOR:
- Ambulance_exterior
- Ambulance_exterior_slidingdoor
- Total: 13.140 polygons
INTERIOR:
- O2 cylinders (3x)
- O2_cylinder_support
- O2_cables
- Furniture (+ static props)
- Ambulance_retractable stretcher
- bags (4x: yellow + green + blue + red)
- Ambulance_seat
- Ambulance_seat_seatbelt
- cargo_net
- pressure_gauge
- Spine_Board_Stretcher
- Spine_Board_Stretcher_support
- Total: 68.588 Polygons
MATERIALS:
- 1 PBR 4K Material that covers the body paint (7x skins: Ambulance, Police, deliver (sendex), transport (VIP), plumber, destroyed, standard (little dirty, neutral colors)
- 1 PBR 4K Material for details (plastic, rims etc) (2x skins normal and broken/dirty) (1 copy of that material with black basecolor for black rims)
- 1 PBR 4K Material that covers all the transparent parts like glass, head an rear lights, etc (4x skins: plumber, ambulance, destroyed and normal glass used on most of them)
- 1 PBR 4K Material that covers the interior
- 1 4K Material for panel details and license plates
- 1 PBR 4K Material for tires (5x skins: new, race, classic, used, old)
- 1 material for white emissive (headlights)
- 1 material for rear lights
- 1 material for turn signal
- 1 material for blue and another for red ambulance/police lights
TEXTURES
- .png
- Painted and exported using Substance Painter.
- 4096x4096 Textures.
- Unreal ready textures: (base color/OcclusionRoughnessMetallic/Normal).
- Unity HDRP ready textures (metallic standard): (base color/MaskMap/Normal).
- Unity URP ready textures (metallic standard): (AlbedoTransparency/MetallicSmoothness/Normal).
- Individual PBR maps: (base color/metallic/Normal/Roughness/Glossiness/AO/Curvature).
- blender file uses textures from Loose PBR Textures folder.
FORMATS
Made by Gabe.
OBJ (OBJ, filesize: 122 MB), BLEND (Blender, filesize: 127 MB), FBX (Autodesk FBX, filesize: 62.3 MB), GLTF (glTF, filesize: 1.25 GB), PNG (PNG, filesize: 3.36 GB), JPG (JPG, filesize: 3.36 GB)