High detail and realistic Shark model, V-Ray 3.6
Clean Uv
Model has clean topology,
IIeration of smoothing.
rigged
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shark model has:
8192x8192 textures (diffuse,normal,bump,specRough,)
4096x4096 .exr displace textures
Polycount (quads):
mesh: 26556
vertex: 28938
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subdivable polygons in Zbrush file.
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Unit of measurement used for the model: cm
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Rig description:
Rig_MAINCtrl - control whole model
Rig_ROOTCtrl - control jump action model
Rig_l_Eye_01Ctrl - control rotation,move of left eye
Rig_Eye_LookAtCtrl - control rotation,move of look at the eye
Rig_Head_MasterCtrl - control rotation,move of head
Rig_nose_MasterCtrl - control rotation,move of nose
rig_l_jaw_MasterCtrl - control rotation,move of jaw
rig_l_Topmouth_MasterCtrl - control rotation,move of Topmouth
rig_l_arm_MasterCtrl - control rotation,move of arm
rig_fin_MasterCtrl - control rotation,move of fin
Rig_Neck_01FKCtrl - control rotation,move of neck
Rig_Neck_02FKCtrl - control rotation,move of neck
Rig_Neck_TopIKCtrl - control rotation,move of neck
Rig_Neck_MidIKCtrl - control rotation,move of neck
Rig_nose_01_01Ctrl ~ Rig_nose_01_09Ctrl - control rotation,move of nose
Rig_tail_01_01Ctrl ~ Rig_tail_01_08Ctrl - control rotation,move of tail
Rig_Spine_01FKCtrl ~ Rig_Spine_04FKCtrl - control rotation,move of waist
---Right part Rigs are Rig_R naming-------
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Thanks for reading.
Best regards,
Native | Maya 2018 | V-Ray 3.6 FBX OBJ ZBrush