The wing, landing gear and other parts in the main format max file have been linked together, and the wing activity is controlled using a controller. Export a universal format unbound animation and controller. All movable parts' centroids and axes have been adapted for easy binding, association, and animation adjustment using other software;For details, please visit the preview video or the following website:
https://www.bilibili.com/video/BV1MTcbeREvF/?vd_source=7cc90315ad1d01beb82677e125c39329#reply113825307167255
The main body of the fighter jet is 8K, and the landing gear, cockpit, and seat textures have a resolution of 4K. The corresponding Substance Painter 2020 texture drawing source files are provided for the above parts, including the mask and material drawing process. Non finished textures are directly filled in. The missile in the missile compartment is the non folding wing version of PL15, and the finished PBR texture does not provide drawing files.The texture mapping process is provided as follows:
- PBR process (AO+Metallic+roughness+Normal, etc.);
- PBR process (AO+Diffiuse+Specular+Lossiness+Normal, etc.);
- Traditional mapping process of V-ray renderer (AO+Diffuse+Reflection+Glossiness+ior+Normal, etc.).
Provide file format:1.3dmax2018 \ 2015 model file, including corresponding binding associations and animation testing files, V-ray6.0 material and rendering settings;
- fbx2018 format file;
- obj format file;
- Substance Painter 2020 texture drawing file (separate files for aircraft body, cockpit, seats, landing gear, etc.).
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- The animation binding file refers to the 3dmax main file, which has no binding association with the common format;
- Use the VRay renderer for the 3dmax file. If using other renderers, please replace with the corresponding texture file or export the corresponding texture from the sub canvas painter as appropriate;
- The normal mapping method is DirectX. For OpenGL, please adjust the channel or export from the SP file.
- The general format is 3dmax vray rendering file export. If importing into other software, please specify the corresponding material channel map again.