My Original Work
Note :
- x2 Seamless texture sets
- All shots are taken from real-time viewport (No pre-render)
- 8bit and 24 bit (Color + Normal map)
- 8 Meshes included
Meshes
- S _SideWalkA
- S _SideWalkA _CL (Capped Left)
- S _SideWalkA _CR (Capped Right)
- S _SideWalkA _HL (Half Left)
- S _SideWalkA _HR (HalfRight)
- S _SideWalkA _CHL (Capped Half Left)
- S _SideWalkA _CHR (Capped HalfRight)
- S _SideWalkA _MC (Middle Capped)
Material (Unreal engine 5 material (asset) )
- M _SideWalkA
- M _SideWalkB
Textures : 4096x4096 PNG
- T _SideWalk(A+B) _Base _color
- T _SideWalk(A+B) _Mixed _AO
- T _SideWalk(A+B) _Normal _DirectX
- T _SideWalk(A+B) _Roughness
- T _SideWalk(A+B) _Height (POM)
UASSET (UnrealEngine, filesize: 90.9 MB), OBJ (OBJ, filesize: 5.85 KB), FBX (Autodesk FBX, filesize: 106 KB), MA (Autodesk Maya, filesize: 54.3 KB), TEXTURES (Textures, filesize: 175 MB)